(Mostly) Completed
- A resizable window displaying a canned test simulation
- The classes and interfaces composing our program organization
- The data structures and methods to fill them
- Textures including an empty field, paths in all directions, and one creep
- The ability to draw a static background consisting of a field, a path, and towers
- The ability to draw dynamic elements such as moving creeps
- The AI to test path validity and generate new tower position
- The logic to move the creeps and to instruct the towers where to attack
- Updated textures that will be of higher resolution and contain transparency
- Additional textures such as a tower and tertiary eye candy
- Prototypes for splash or game over screens
- Sound effects for menu interaction, game action, and possibly music for before/during/after game
- A prototype for the interactive menu
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